A powerful disassembler and a versatile debugger IDA Pro as a disassembler is capable of creating maps of their execution to show the binary instructions that are actually executed by the processor in a symbolic representation (assembly language). Advanced techniques have been implemented into IDA Pro so that it can generate assembly language source code from machine-executable code and make this complex code more human-readable.
The debugging feature augmented IDA with the dynamic analysis. It supports multiple debugging targets and can handle remote applications. Its cross-platform debugging capability enables instant debugging, easy connection to both local and remote processes and support for 64-bit systems and new connection possibilities.
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Website | hex-rays.com |
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Release Date | 1991-05-21 |
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Website | ghidra-sre.org |
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Based on our record, Ghidra should be more popular than IDA. It has been mentiond 64 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Learn assembly and then fuck around with https://hex-rays.com/ida-pro/. Gonna take you a week max. Source: 3 months ago
To RE the executable IDA Pro can be very useful: Https://hex-rays.com/ida-pro/. Source: 12 months ago
It’s a good disassembler that is fairly expensive. https://hex-rays.com/ida-pro/. - Source: Hacker News / about 1 year ago
It's a disassembler, widely used for creating, for example, cracks/executable patches for games. https://hex-rays.com/ida-pro/. - Source: Hacker News / about 1 year ago
Mabalik tayo sa games: even if it's a compiled language, even if it's just a single binary file, sometimes, it's still possible to "steal" your code. This is what you call "disassembly". Tools like IDA Pro https://hex-rays.com/ida-pro/ or Ghidra https://ghidra-sre.org/ can do this. Eto yung tools na ginagamit ng mga "game crackers" but they operate in a very small scope - basta mairun lang yung games without the... Source: over 1 year ago
I've got no experience with reverse-engineering executables, but I got a bunch of code-like stuff showing up when I fed ULTIMA.EXE to Ghidra and told it to analyze it with all the flags set. Source: 9 months ago
The whole game is written in C++ (game logic intertwined with graphics). Ghidra can help you deconstruct the game binaries, but you need to put in a GREAT great effort to even get a starting point. Cheat Engine has been successful for some purposes, including an AI enabling utility for multiplayer (use with great care!). Source: 9 months ago
What I think you’re talking about is reverse engineering. It’s basically taking a program and analysing the compiled code to attempt to find out how it works. It’s a fairly expansive topic, and fairly tricky to do but look at anything to do with Ghidra to get started. Source: 10 months ago
Oh also just as an aside Ghidra is a really cool free tool developed by the NSA which can reverse engineer software by looking at its executable and recreating the C code from the instructions and static data within. It's another way to get familiarized with the relationship between C code and the instructions it compiles to. Source: 11 months ago
There exist decompilers and other tools for helping make sense of assembly and that can automate some of the conversion back to higher level languages. In my brief involvement with Slippi I used Ghidra - a tool developed by the NSA, to do some of that kind of work, which I found a little amusing. Source: 11 months ago
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