The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
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Website | godotengine.org |
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Release Date | 2014-02-02 |
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Website | fna-xna.github.io |
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Based on our record, Godot Engine seems to be a lot more popular than FNA. While we know about 444 links to Godot Engine, we've tracked only 16 mentions of FNA. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike. [1]: https://godotengine.org/. - Source: Hacker News / about 1 month ago
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors. - Source: dev.to / 2 months ago
Fair enough! I’d personally recommend Godot, because it’s FOSS, has a really nice way of doing things (in my opinion), and a language that’s similar enough to Go that when I was first learning Go I’d frequently use terms from GDScript! It’s the kind of think you can learn in a few hours. Give it a shot if you’re just getting into dev! Source: 3 months ago
I believe most game developers would rather focus on making the game though, instead of figuring out how to make things work in React Native. In those cases, the best option is to just stick with game engines like Godot. Source: 3 months ago
For cross-platform game dev you need this: https://godotengine.org/. Source: 3 months ago
Emulating "dead" consoles and unchanging APIs is usually sustainable. We'll all be able to play Sega MD/Genesis games and XNA games until the end of time, with whatever hardware, platform, controllers, and video outputs we need. Source: 10 months ago
Https://fna-xna.github.io/ this explains it better. Source: over 1 year ago
MonoGame is an open-source framework, a thin layer of abstraction over input, sound, and graphics APIs. MonoGame lets game developers write cross platform code that will run on desktop, mobile, and console devices. Many commercially successful indie games have been shipped using MonoGame, and it's similar frameworks XNA and FNA, since 2007. MonoGame is ideal for developers who don't want an engine to dictate their... Source: over 1 year ago
FWIW while this tutorial series looks very old and XNA has indeed been officially discontinued, FNA is a 100% compatible (or at least as 100% as it can be :-P) XNA reimplementation that can be used instead of XNA and is still under active development (last release 11 days ago) while it has been used by a bunch of games already. Because of that most XNA resources should apply to FNA too. Source: over 1 year ago
So a little bit of context here: I'm a huge fan of the FNA game framework. It's an open source replacement for the discontinued XNA 4.0 framework. I think it's fantastic for small scale indie projects, it's such a nice blank canvas "only the things you need" approach. Source: over 1 year ago
Unity - The multiplatform game creation tools for everyone.
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
FlatRedBall - Cross-platofrm 2D game engine using C#, focused on developer productivity, transparency, scalability, and ease of use.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.
Bevy Game Engine - A collection of awesome Bevy projects. Contribute to bevyengine/awesome-bevy development by creating an account on GitHub.