Software Alternatives & Reviews

Flecs VS EnTT

Compare Flecs VS EnTT and see what are their differences

Flecs

Multi-threaded Entity Component System written for C89 & C99

EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • Flecs Landing page
    Landing page //
    2023-10-02
  • EnTT Landing page
    Landing page //
    2023-09-05

Flecs

Categories
  • Programming
  • Programming Tools
  • Developer Tools
  • Design Tools
Website github.com  

EnTT

Categories
  • Programming
  • Programming Tools
  • Developer Tools
  • Design Tools
Website github.com  

Flecs videos

FLECS -- Entity Component System with A Super Power!

EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to Flecs and EnTT)
Programming
41 41%
59% 59
Programming Tools
48 48%
52% 52
Developer Tools
48 48%
52% 52
Design Tools
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, EnTT seems to be more popular. It has been mentiond 31 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Flecs mentions (0)

We have not tracked any mentions of Flecs yet. Tracking of Flecs recommendations started around Mar 2021.

EnTT mentions (31)

  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 6 months ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 8 months ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 8 months ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: 9 months ago
  • any resources for expanding on ECS?
    For a modern engine you’re probably best looking at Unity’s DOTS. You may also want to check out some of the different open source ECS libraries such as flecs and EnTT are two popular ones for C++, but there’s lots of them. Largely you’ll see lots of different approaches taken, all with their own pros and cons. Not all of them will be performant (some focus more on the design benefits) while others will be... Source: 10 months ago
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What are some alternatives?

When comparing Flecs and EnTT, you can also consider the following products

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Entitas - Entity Component System Framework for C# and Unity

Rust-analyzer - An experimental Rust compiler front-end for IDEs. Contribute to rust-analyzer/rust-analyzer development by creating an account on GitHub.

AsyncRun.vim - Run Async Shell Commands in Vim 8.0 / NeoVim and Output to Quickfix Window - skywind3000/asyncrun.vim

TabNine - TabNine is the all-language autocompleter. We use deep learning to help you write code faster.

Vim-Plug - :hibiscus: Minimalist Vim Plugin Manager. Contribute to junegunn/vim-plug development by creating an account on GitHub.